Tuesday, July 5, 2011

Virtual Dork-Top Video Games of the 00s

Here's a list I compiled for Facebook a few years back that I'm unearthing for the Shallow End. I've included a few games from the past couple of years to make the post a bit more current. These titles will likely show up somewhere on the inevitable 2010s list that will follow sometime in my late 20s and early 30s, which would put my nerd-dom level between "hopelessly desperate" and Val Kilmer in "Real Genius." You've been warned.

If there's one thing I love more than movies, it's sitting in a darkened room by myself on Saturday nights screaming obscenities at ten year olds on Xbox Live. At least, in the past ten years, the medium has become a bit more socially acceptable, stereotypes furthered in Grandma's Boy notwithstanding. While no game will ever dethrone Galaga's place in my heart, here are the titles from the 2000s that attempted that feat.

Honorable Mention: Grand Theft Auto: Vice City (2002), Manhunt (2004), Guitar Hero (2005), Star Wars: Battlefront 2 (2005), Gears of War (2006)

20. Black (PS2, 2006)
Predating the Xbox 360/PS3 generation by only a couple of months, this drop-dead gorgeous FPS for the PS2 and original 'Box was gun porn, eye candy, and frustratingly sparse narrative action all rolled into one. The game only lasted a few hours even on the hardest difficulty setting, and the story (I use the term loosely) wasn't anything to write home about, but damn if it didn't look simply stunning, and continues to inspire awe visually today. The lack of a sequel due to what I have to believe were sour sales (I didn't buy the thing, even the draw of fighting with gold-plated weapons couldn't convince me to shell out fifty bucks for a few hours of entertainment) is a crime against humanity.

19. Shadow of the Colossus (PS2, 2006)
Another late classic for the PS2, Shadow of the Colossus was the spiritual successor to the excellent Ico. Where Ico bucked the traditional action/adventure/platformer trend, Colossus went all tabula rasa and rewrote the rules of design-specifically, that you needed an environment filled with enemies. Instead, in this game you only fight a handful of foes-all of which occupy an area about 3,000 times that of your character. The developers did an astounding job of making you care about the characters and introducing moral quandaries to gameplay years before Bioshock did it most famously.

18. Borderlands (360, 2009)
I put this game on the list despite the fact that I've only played it for about three hours now, that's how damn good it is. Gearbox has managed to take a formula that has paid dividends in the past few years-mixing RPG elements with FPS action-and introduced a looting system in a beautiful, post-apocalyptic cel-shaded environment that arrests your attention both while playing and otherwise. There are definitely some minor kinks in hit detection, and the complete lack of narrative is a bit troubling, but these are quibbles for an open-world, loot-heavy RPG shooter that promises hours of fun during several thrilling playthroughs.
Note: I completed the game about two weeks after posting this list originally, and it's payoff more than made up for the potential on display in its first several hours. This game is so hopelessly deep and addictive that I was afraid the cable repair van down the street had bugged my room.

17. Timesplitters: Future Perfect (PS2, 2005)
As I, using the character model shaped most recognizably like the Hamburger Helper mitt, swung a baseball bat into a crowd of zombie monkeys in a beat-crazy disco while chased by several other human-controlled characters online for the seventh time in an hour, I realized just how incredible this particular iteration of Timesplitters was. To be sure, the Timesplitters franchise has hit the mark every single time with a shooter experience that is both responsive, fun, and downright hilarious. Future Perfect added online multiplayer to the mix, and it was pure heaven. Here's hoping Crytek gets down to making a worthy successor to Future Perfect very soon.

16. Psychonauts (PS2, 2005)
Tim Schafer's look into the minds of several troubled individuals at a summer camp for children with psychic abilities was disturbing, hilarious, and perfect platforming action all rolled into one. Though the gaming public at large overlooked this gem, I look back with fond memories on this title. I wasted most of my own summer trying to clear censors from the minds of the troubled inhabitants of Camp Whispering Rock.

15. Max Payne 2: The Fall of Max Payne (PS2, 2003)
I'm not a huge of film noir, or pinot noir for that matter. However, the insane gunplay of the Max Payne series drew me into the first game. In the second, the formula is perfected as the gamer plunges deeper into the perturbed mind of Max Payne with flurries of bullets, action reloads involving flowing leather jackets, and deeply reflective (to the point of nausea) inner monologues. I knew Max would end up with Mona, but I can't wait to see what's happened to him in the meantime when Max Payne 3 releases this year.

14. The Warriors (PS2, 2005)
Rockstar brought back the visceral thril of beat 'em ups like River City Ransom with this adaptation of the cult classic film. The look and feel of the game is identical to that of the iconic movie as Rockstar showcases its ability to set a mood through storytelling for seemingly the 90th time of the decade. I loved the flashback sequences that allowed you to garner some real emotional attachment to each of the members of the titular gang, and then replay the escape sequence from the film in the second half of the title. The fact that the backwards compatibility of the 360 has not extended to include the original Xbox version of this game is a crime against humanity.

13. Freedom Fighters (PS2, 2003)
From the guys who would eventually bring us the underwhelming Kane and Lynch: Dead Men came what amounted to an imagining of the plot of Call of Duty: Modern Warfare 2 six years earlier. The Soviets, who dropped an atomic bomb on Berlin before the Americans could do so in the Pacific, eventually invade the Americas in the early 20th Century. You play an unlikely hero, Chris Stone, a plumber (aren't all video game heroes?) who starts out trying to save his brother from the invading Ruskies but ends up liberating most of New England from the Commie threat. The squad-based shooting mechanics were fantastic for a PS2-era game, and the story had some real weight to it. An unacknowledged gem.

12. New Super Mario Bros. Wii (Wii, 2009)
Take a classic 2D platforming formula, thrown in simultaneous four-player support and some motion controls, and you've got yourself a fantastic throwback title. NSMBWii will make you hate all of your roommates for bumping you off a platform while trying to grab some coins, even though you both are seemingly attempting to save the princess, who's been kidnapped again. Who cares that we've seen it all before? The fresh coat of paint both graphically and gameplay-wise make this an incredible, can't miss nostalgic title.

11. Bully (PS2, 2006)
Take Grand Theft Auto, throw in equal parts schoolyard charm and adolescent mischief, and you've got yourself a very impressive and focused open-world title. Jimmy Hopkins is both a sympathetic and fiendish protagonist, emotions Rockstar is used to fostering with its main characters. The highlight for me, of course, was the Halloween night pranking, but the whole game-which spans one school year at a strict New England boarding school, is entertaining from start to finish. Think interactive "Wonder Years."

10. Grand Theft Auto: San Andreas (PS2, 2004)
Quite possibly my most anticipated game of the decade, I still remember driving to the store after cross country practice to pick this game up. Gamestop was having a cookout and giving away tons of free shit, but I went in, grabbed, the game, and got the hell out of Dodge, because I knew what was waiting for me. Over 100 hours of pure, unbridled open-world crime goodness. I played the hell out of this thing well into 2005 (I had to get all of the graffiti tags in Los Santos, right?) and the only complaint I have to this day is that the focus of the narrative was lost in the sheer vastness of the world in which the game took place. But can that really be considered a complaint?

9. Bioshock (360, 2007)
There are so many images from this game that will never, EVER leave my head. One involving a putter comes to mind immediately. The team behind the incredible System Shock 2 (which missed topping this list by about 4 months) brought that gameplay into the 21st Century with a gut-wrenching morality play you participated in. The atmosphere, the gunplay, the RPG elements...it all blended beautifully to create a truly breathtaking experience.

8. Batman: Arkham Asylum (360, 2009)
You know the Joker is going to break out. That's about the only thing you can expect in this incredible game adaptation of the Batman universe. There's a focused story here, incredible stealth elements, and a truly maniacal Joker voiced by Mark "I Almost Had Sex with My Ficitional Sister" Hamill. Oh, did I mention the game looks absolutely beautiful? The combat mechanics are inspired and the inclusion of hidden messages from all of Batman's most sought-after villains makes this a nerd's (like myself) paradise.

7. Assassin's Creed 2 (360, 2009)
Ubisoft took everything that was wrong with the first game, scrapped it, and left the incredibly intriguing conspiracy story intact to create a historical panorama that the gamer can't help but be sucked into. Combat is still very satisfying and the villas of the Italian Renaissance are truly breathtaking. Bravo to the developers for making a sequel that surpasses the original in almost every single way.

6. Call of Duty 4: Modern Warfare (360, 2007)
The game that may have given me stomach ulcers. I still know my way around Wetwork blindfolded and I hear shouts of "Tango Down!" in my sleep. Though this year's iteration continued to incite ravenous multiplayer hunger in my mind, it did little to build upon the inspired setup of the first game, which clearly had superior single-player set-pieces and built the foundation for the FPS juggernaut that everyone will have to try to dethrone in the next decade.

5. Super Mario Galaxy (Wii, 2007)
Whereas Mario 64 had everyone's favorite plumber moving to the 3D plane for the first time, this title gave us the first glimpse of the potential of motion controls in a platformer while creating mind-bending gravity puzzles and gameplay that challenge gamers of all persuasions. That must be the reason Galaxy is the first game getting a true sequel since Super Mario World on the SNES. I can't friggin' wait.

4. Halo: Combat Evolved (Xbox, 2001)
I didn't own an Xbox, but thanks to the popularity of LAN parties that didn't stop me from logging probably over 100 hours on this game. I remember hours of CTF games on Chill Out with shotguns the night before high school cross country meets, and the thrills of sticking newbs with grenades and pistol whipping them in the back of the face. Halo also sported the most satisfying weapon-the scoped pistol-in all of gaming. Who didn't love spawning with that thing, watching your opponent's shield disappear with two shots, and then finishing them off, sending their body falling limply to the ground? Did I mention my violent streak began around 2001?

3. Fallout 3 (360, 2008)
The Fallout series was great in its own right in its isometric RPG PC days, but Bethesda took the formula, instituted its Morrowind first person touch, and created an instant genre-bursting classic. What begins as a search for your father becomes a struggle for survival in the irradiated Wasteland created by, what else?, nuclear Armageddon. The final chapter of the game, with a giant Commie-hating robot laying waste to guys you would have no chance of killing in the beginning of the game with your puny 1st-level rank, is up there in terms of all-time satisfying video game moments. Can't wait for the sequel (PLEASE make it an online MMORPG).

2. Half-Life 2: The Orange Box (360, 2007)
Half-Life 2 on its own is an incredible achievement in the first person genre, mixing puzzle, driving, and shooting elements together with a story and characters that have real emotional weight, but you throw in Team Fortress 2, Portal, and the episodic content that continues the Half-Life 2 story and you've got an incredible title that really gets you bang for your buck. Gordon Freeman, world's greatest physicist, awakes from stasis to find that creepy guy with the suitcase needing more help in the near future. As you save mankind, you realize just how fucked up all those Combine bastards really are. The tease at the end of Episode 2 really isn't fair, especially when you consider it's been two years and we still haven't heard anything about Episode 3's release date. Let's finish this fight, please!

1. Grand Theft Auto 3 (PS2, 2001)
I remember popping this game in the PS2 disc tray, the first time I'd played the system, and being completely overwhelmed by the world that surrounded me. I wasted days playing GTA2 on my original Playstation in my late-90s gaming frenzy, but nothing compared to the fully 3D world filled with seemingly endless possibilities that lay before me. Consequently, I wasted months driving around Liberty City as Claude Speed, the mute psychopath who probably killed over 100,000 inhabitants of the city during my reign of terror. There was so much to do...I remember wasting days just trying to get the game's clipped-wing plane to fly around the city, seeing which buildings were solid, which were transparent, and warping myself to different places in the city during my pursuits. When the glitches in a game become sources of entertainment, you know you have a contender for best game of the decade.

The Best of the '10s (so far):

Red Dead Redemption (360, 2010)
As you can probably tell from the list compiled above, I'm a bit of a Rockstar Games fanboy. I divulge this information with no shame whatsoever, when the studio consistently produces titles of stellar quality. RDR was no different, taking gamers through a Wild West adventure that nailed the shooting mechanics in a third-person action game to an unprecedented degree and toyed with notions of storytelling in an industry-revolutionizing way. Seriously, the final two or three hours you spend during the campaign will make you appreciate everything that has come before, and presents a protagonist that pulls at the heartstrings in a way Rockstar just couldn't do with its other big-budget, open world title of this generation (you may have heard of Grand Theft Auto IV). Redemption (in a way its predecessor, Red Dead Revolver, couldn't dream of doing) made the Western a viable platform for an action-packed adventure in the medium, and further proved the stellar pedigree of its publisher.

Donkey Kong Country Returns (Wii, 2010)

As a child of the Donkey Kong Country generation, I watched the first few gameplay videos for DKCR and swooned in anticipation. A stunningly beautiful game that, as a kid who grew up playing the SNES titles can attest to, just feels right as a platformer, DKCR takes the model provided by New Super Mario Bros. and adds pizzazz, speed, and the right amount of nostalgia to create not only one of the greatest re-imaginings in the history of the medium, but perhaps the greatest platform game to date on any system. The drop-in drop-out co-op ensured that my memories of rollicking through the jungle with my dad and brother as a grade-schooler could be relived in the living room of my college home. And that's to say nothing of the ridiculous soundtrack, which manages to both retain the sound of the original while bringing the score up to date for a new generation. Bravo, Retro Studios, bravo.

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