Saturday, March 29, 2014

A Sticky Floors and Salty Popcorn Review: The Grand Budapest Hotel

Count me among the Wes Anderson acolytes who believe (excepting the man's opus, The Royal Tenenbaums) the divisive filmmaker's skills are only improving with age, each title improving upon the last and broadening the brushstrokes of the truly distinctive and imaginative cinematic storyteller of our generation.

"The Grand Budapest Hotel" is no exception.

In his latest work, Anderson again visits the well in terms of artistic design (the diorama sets return, this time vivid portrayals of European mountainscapes), acting talent (Schwartzman, Wilson, Brody, Swinton, Dafoe, Norton and Murray - all are here, and in top Andersonian form, with the last sporting a cheeky handlebar mustache that is just DAMN PERFECT) and whimsy.

What is new here is the exceptional talents of the leading men, established Ralph Fiennes as M. Gustave, the veteran concierge of the titular lodging, and newcomer Tony Revolori, 17, who plays Gustave's pupil and later valet, Zero. Anderson takes some time introducing us to these characters, choosing to couch his latest story through the conceit of a girl reading a novel, then an interview with that novelist (an inspired cameo from the great Tom Wilkinson), then Jude Law appearing as the young author drawing inspiration for the book from F. Murray Abraham as wealthy proprietor Mr. Mustafa, and finally the realization that Zero is a young version of Mustafa at the hotel in 1932.

The set-up here affords the perfect opportunity for a kind of metafiction, but all the other timelines are quickly subsumed by the exploits of Gustave and Zero. There is an attempt at the end of the film to tie together some points Anderson is trying to make about storytelling, but the problem remains that the central narrative is just too damn compelling. Only in the stylistic choice of shooting a final scene in black and white do we realize that the 1932 story is just that - a story we are receiving third or fourth hand. It's a missed opportunity for what I term an "Anderson moment" - a glimpse of grander meaning beyond the absurdity and beauty of what is unfolding onscreen.

Imagine, for example, that Alec Baldwin's narrator in "Tenenbaums" were introduced before the story even begins, and that he is tied in some tangential way to the family. You'd get a sense of what is set up in "The Grand Budapest Hotel" but never fully realized.

This is all nitpicking, however. Fiennes quickly shows he gets Anderson's dialogue and penchant for absurdity in the midst of a very serious story. Here, the threat is personified by the onset of war. An army, bearing a "ZZ" seal that in terms of iconography is a next-door neighbor of the Schutzstaffel in Nazi Germany, encroaches upon the story at key junctures that remind us the stakes of what is occurring onscreen. Like all Anderson villains, however, their presence is merely a contrivance that serves as backdrop for another more personal story, the father/son relationship that builds between Gustave and Zero.

It will surprise no fan of Anderson to learn both characters are fatherless males with very real personality quirks to kink out. You can blink and see in these characters Steve Zissou/Ned, Mr. Fox/Ash, Royal/Richie Tenenbaum, etc. It should also surprise no fan of Anderson's that this relationship ends almost as abruptly as it begins and never obtains the perfect loving, fatherly role we expect in conclusions to such stories.

Anderson takes us on a wild adventure that runs at a breakneck pace to a conventional, art heist conclusion. He does it with character actors that sparkle together onscreen with an oddball chemistry he seems to have a knack for creating. Though Mark Mothersbaugh is not present for this installment of Anderson's oeuvre, the precocious sound of Anderson still plays as backdrop for the story, and the shots are purely Andersonian - wide-angle pans of extremely elaborate sets that work perfect for the time period.

This is Wes Anderson and his players at perhaps their greatest synchronicity to this point, even though the story itself carries none of the personal weight we see in "Royal Tenenbaums." It is an adventure not to be missed by fans of the filmmaker.

Verdict: 4.5/5 stars

Tuesday, March 25, 2014

A Sticky Floors and Salty Popcorn Special: Women Superheroes, and Why We Don't See More of Them

I don't think it's a coincidence that this piece from IGN happened to appear the same day Gloria Steinem hit age 80.

We've yet to see a female superhero movie that resonates with both the hardcore comics crowd and the mainstream the way the recent Dark Knight trilogy, Marvel Phase 1 and 2 or even the great Richard Donner Superman movies of the late 1970s and early 1980s have.

Sure, we've seen strong female characters in modern superhero movies, even those with exceptional powers that factor in to the narrative. Scarlett Johansson's Black Widow is a prominent figure not only in The Avengers, but also the two Iron Man films in which she's appeared. Pepper Potts even dons the shell in the latest RDJ/Tony Stark adventure. And you'd be lying if you didn't say there wasn't a depth of character to Anne Hathaway's Selina Kyle in The Dark Knight Rises that surpassed even the sultry performance of Michelle Pfieffer in Batman Returns.

This is all to say nothing of the deathstroke Famke Janssen gave to the X-Men series as Phoenix in The Last Stand, obliterating two of the classic series' main draws in Cyclops and Dr. Charles Xavier.

But every movie that tries to make the female character the lead falls flat. I'm looking at you, Halle Berry and Jennifer Garner. Why?

We can't say it's because of a lack of great source material. The aforementioned Jean Grey and Selina Kyle have provided countless rich storylines over the years. This is to say nothing of the leaps and bounds made in other media around strong, nuanced female characters. As I'm writing, the second chapter of Bioshock Infinite: Burial at Sea is downloading to my Xbox 360. I can't wait to see how viewing Rapture through Elizabeth's eyes will change my experience.

On TV, we've had decades of strong female characters that form the basis of compelling, long-running narratives. Joss Whedon himself ushered in the era, arguably, with his brilliant Buffy the Vampire Slayer series on WGN, or UPN, or whatever the hell the network was calling itself in 2003.

This lends all the more credence to Johansson's request in the above piece for a superhero movie to be made where the female characters aren't running around in their skivvies, staring longingly at the men who will have to come save them (I'm looking at you, Amazing Spider-Man 2).

In a year that could arguably be the greatest showcase for the maturity and universal appeal of the superhero tale transcending its niche audience (if it hasn't already), it's unconscionable that we have to continue to watch our female characters in these films simply play the gams. Johansson's right. Comic book and movie fans deserve more.

Saturday, March 15, 2014

Virtual Dork: South Park Stick of Truth Review

There is a moment, after you've vanquished a member of a rival faction using an arsenal of farts, Cheesy Poofs and magic 8-ball-handed weapons, when you, as the "new kid" in South Park, witness a familiar cast of characters bickering over how to take down their greatest foe.

"Suck my e-e-e-elven dick, Butters," Jimmy Valmer says on the screen in front of you, perfectly framed as only the construction-paper inspired animation of Trey Parker and Matt Stone can be.

It is these moments that elevate South Park: Stick of Truth above a normal licensed game. The script was written by Parker and Stone. The game was made using resources from South Park Studios' animation team. All of the voice actors (including Isaac Hayes in a brief cameo) are here. This looks and sounds exactly like an episode of South Park should.

It's only a pity that, under the hood, Stick of Truth is an exceptionally easy title with little reason for multiple playthroughs. While the South Park fan in you will squeal with joy as you battle Al Gore and try to beat back the flaming farts of Wizard Cartman, the nonsensical ending and shallow gameplay keep Stick of Truth from being a truly great video game, although it's undoubtedly a wonderful narrative experience (with some caveats).

You begin the game as the "new kid," moving in to a home on the same block as series regulars Eric Cartman, Stan Marsh, Kenny McCormack and Kyle Broflovski. You quickly join forces with Butters Stotch, who informs you of the game du jour in the neighborhood. The conceit, a mystical RPG quest with fantastical elements, is drop dead similar to the narrative sheen that ran through last fall's "Black Friday" trilogy on the show. Cartman and Butters are members of the human guild, while Stan and Kyle do battle as knights of the elven faction.

After creating your character, you learn from parents (who share your physical traits) that there is something just not right about you. Unfortunately, what is one of the most interesting and novel story quirks in the game gets dismissed in a trivial and surprisingly uninteresting and unfunny cutscene toward the end of the game featuring an eye-patched, shadowy government figure.

Your journey will take you to all the staple locations in South Park: Skeeter's Bar, Jimbo's Gun shop, City Wok, Tom's Rhinoplasty and the abortion clinic. Throughout the game's roughly 15-hour playtime, you'll run into all the classic characters, who you can "friend" through the game's Facebook system. As you gain friends and experience points, you'll be able to add perks and abilities that increase your powers in turn-based combat that hearkens back to the old days of Chrono Trigger and Final Fantasy.

Unfortunately, that combat is relatively uninspired. While there are some fun elemental quirks to the game that you can use to turn the tide in your favor when the combat screen does appear, most of the fights are winnable using a simple pattern of actions, and because there is no limitation on the amount of items you can carry and stockpiling combat potions is merely an exercise in searching for cash, strategy goes out the window in the second half of the game.

As a thief, I was granted a basically game-breaking ability early on to stun the most powerful enemies while I picked off minions. Using Butters' "Healing Touch" ability, I was able to win almost all fights in the game following a relatively simple pattern once I had a level 10 weapon. Combat becomes a slog to get to the next brilliantly written cutscene.

That is, until the end of the game, when you're forced into a series of battles that increasingly make little sense and the difficulty factor is artificially inflated. Without spoiling the ending, I can say that the final climactic scene can be seen coming from a mile away, something that is relatively unconscionable for a series and writers known to toy with the absurd in pursuit of satire.

Despite my poo-poohing, Stick of Truth is an extremely fun romp through America's finest source of scatological satire. Fans of Matt and Trey's work should not miss the opportunity to visit this quiet little redneck mountain town and relive some of their favorite experiences from the long-running series. However, I would advise against paying the full price. Wait for a discount for your trip to Colorado.

Verdict: 3/5 stars