Thursday, July 28, 2011

Sticky Floors and Salty Popcorn Movie Review-Captain America: The First Avenger

In the midst of dubious foreign policy in Libya, a looming debt crisis being spoken of in apocalyptic terms, and even our biggest sports stars involved in what appears to be money-grubbing labor negotiations, perhaps now is the perfect time to revisit the ideals (real or imagined) that make this country great. Enter Captain America: The First Avenger, a shot in the collective arm of the United States to the tune of $65 million in its opening weekend. The film is a competent companion to Marvel's current stable of independent Avengers flicks, establishing a narrative focus for the character while also providing some impressive fireworks along the way. However, like those other films, Cap lacks the ideological depth that films like Watchmen, V for Vendetta, Kick Ass, and the current Batman trilogy illustrate the comic book medium is capable of.

To that end, the performances here fill stock roles that we've come to expect from the genre, without any particular character dominating the action in any memorable way. Evans (THE HUMAN TORCH WAS DENIED A BANK LOAN!) is a pretty believable Cap, exuding the charm, charisma and selflessness we would expect from America's hero. When he tries to bring some emotional depth to the character in the form of mourning for a fallen soldier, however, the act gets a bit tired. The love interest (Hayley Atwell as Peggy Carter) is similarly forgettable and formulaic. Sure, she grabs a tommy gun at one point to take out an assailant and puts a wayward private on his ass in boot camp, but her appearances throughout the film are meant mainly to bring out Evans' doughy eyes and remind the audience the American spirit can conquer anything it sets its mind to (which, of course, works on two levels, as Carter is a Brit enlisted in the American army for some reason or another).

Tommy Lee Jones, Stanley Tucci, and Hugo Weaving all provide perhaps transcendent ensemble performances. Jones is your typical Doubting Thomas, brought into the cult of Cap just as easily as Carter eventually falls for the leading man. Tucci once again attempts to steal the prize of Actor Who Takes The Least Number of Flattering Roles from Steve Buscemi by portraying a grizzled and disenchanted German scientist who defects and mentors Cap through the transformation process. Weaving steps into the role of villain as masterfully as ever, though he's given little to work with other than Red Man (I knew there was some anti-Commie stuff in this film, too!) who wants to destroy world and rebuild it with himself as leader. We've seen this a hundred times before, and while Captain America brings some interesting period piece elements to the show, it doesn't do anything interesting or meaningful with them.

In fact, all the shortcomings of the film could be attributed to a shallowness that pervades all 2 hours and 4 minutes of its run-time. Nazi ideology and iconography is removed completely from the film, replaced by the faceless Hydra who walk, talk and act like Nazis but allow the film to make a PG-13 point about war and America without dragging unnecessary political baggage into the fold. In fact, after the first hour of the film, the mention of Hitler and the Nazis ceases altogether, leaving the believability of the film to hinge on the ideas and values Cap stands for. Of course, those ideals and values include the introduction of the token African-American soldier who is Harvard educated and drops in at just the right moment to save the day. The viewer expects a certain amount of vapid ideology when walking into a movie called Captain America. But this film takes that presumption and uses it as a license to make a film that says little, if anything, about America that doesn't seem to be tired or a cliche in this modern world, and ignores completely (through the loss of Nazi ideology as the enemy) any moral high ground upon which America's (and thus Captain's) superiority could be argued.

Still, on the other hand, Captain America does exactly what a comic book movie providing exposition for an obligatory multi-hero sequel film should do. It provides a creation narrative for both the idea and the abilities of the hero in question without allowing ideology or unnecessary plot complications to get in the way. Put simply, Captain America is a thrilling ride that pays homage to conceptions of America that may or may not still exist in this modern, complicated world in which we find ourselves. It will certainly be interesting to see how Marvel handles the transition to the modern world for Cap in the upcoming Avengers film. As an independent picture, however, Captain America answers the call of duty...but does little to go above and beyond it.

3D Note: If you're thinking of seeing the film in 3D, I'd advise against it. The only cool effects occur during one particular combat montage in the middle of the film, otherwise you're getting pretty basic touch-up animations that have little, if any, "wow" factor.
Verdict: 3.5/5 stars

Saturday, July 23, 2011

Why Roger Clemens Mistrial is Good for the American Sports Fan

As a preface to this argument, I'd like to mention I've spent the past week at the Institute for Humane Studies' summer seminar on Liberty & Society. While there, I learned a great deal of economic and political theory that has been burrowing its way into my brain and worldview over the past several days. This essay is an attempt to synthesize some of those concepts with a familiar topic. Feel free to punch holes anywhere you see fit.

Boy, the justice system just can't catch a break this month, can it? First, we let a clearly-guilty murderer off the hook for the death of her infant daughter, and just a few weeks later federal prosecutors gloriously blunder the perjury case of Roger Clemens. We're talking Mike McDermott after 48 hours on a poker run-levels of incompetency. Howard Bryant, of ESPN.com, reports an attorney familiar with the workings of the federal court and judge who presided over the case called the mistake of producing disallowed evidence "a colossal" and "total screw-up." Like Barry Bonds, Clemens' numbers post-40 defy description. A record of 61-33, ERA totals routinely hovering around 3.00 (including a mind-numbing 1.87 in 2005 with Houston), and a K/BB ratio (around 3.00 as well) that makes Luke Hochevar (1.50 this year) look like a straight-out-of-penal-league Rich Vaughn. If anybody could be proved to be juicing, it had to be Clemens, right?

So thought the government. The Congressional hearing on steroids in baseball in 2005 was ostensibly conducted (as Rep. Henry Waxman suggested) to address the public health concern of America's children using steroids. By publicizing the proceedings and subpoenaing the biggest names in the sport, the committee and the media instead sensationalized the issue to construct a kind of kangaroo court against baseball, with several big-name players being brought before the committee and ducking questions by invoking their Constitutional rights (or, in the case of Rafael Palmeiro, offering themselves as sacrifices to the Ironic gods). George Mitchell's 2007 report to Congress was requested by baseball commissioner Bud Selig after the release of Game of Shadows, an investigative look at steroid use in baseball in the late 90s and early 2000s, was published in 2006 by Lance Williams and Mark Fainaru-Wada. In effect, Selig "passed the buck" on his obligation to keep baseball clean to the federal government, allowing political agents to use the platform to further their interests (and attain fame) and spend taxpayer dollars in the defense of what became a kind of public good in the aftermath of the scandal.

The government's involvement, as requested by Selig, was based on several assumptions. The first is the aforementioned link between steroid use by professionals and among the nation's children. The reasoning, of course, was that America's youth baseball players would need to begin using human growth hormone to keep up with their peers early on. This approach assumes a public smear campaign of baseball's venerated stars would be more effective in limiting steroid use than policies of individual athletic associations and schools. The government, in this instance, becomes the whistle-blower. I do not argue that perhaps a whistle-blower was necessary in the issue of drug use among the nation's young athletes. What I am arguing is that perhaps the federal government was not the most effective agent in doing so. Certainly, this appears to be the case in the bungling of the federal perjury cases against Bonds and Clemens, which have resulted in merely one minor conviction against Bonds despite the exorbitant amounts of taxpayer money spent in trying the cases.

Second, the government's involvement as a protectionist agency indicates that the American people wanted baseball to be clean. Such an argument is based on the moral presumption that our athletes and athletic contests should somehow uphold the values we would like to see reflected in society: honesty, integrity and fairness. In actuality, sports are a product served to a consumer base that generally acts with little (if any) of these ideals in mind. Tavi Sojo's Bleacher Report study "The Effects of the Steroid Era on the 2008 Baseball Season" comes to the conclusion that the fans simply didn't care about truth and fairness, as long as balls were flying out of the park. In 2003, the BALCO controversy broke and so began the now 8-year period of steroid skepticism that lingers in almost all media coverage of baseball (just ask Jose Bautista). Yet, fan attendance from 2004-2007 continued a climb to unprecedented levels. However, policies instituted by the findings of the Mitchell Report drove home runs down and pitching and defensive statistical categories up in 2008, according to Sojo's numbers research. As a result of these developments, average attendance dropped for the first time in five years. That trend has continued through 2010, though of course it's important to remember that the recent economic downturn has probably also impacted attendance figures. Having said that, it doesn't appear as though "making the game clean" has had any significant impact on the number of people coming out to the park each night, and potentially drove away fans looking to see the long ball more often.

This, of course, gets at the heart of the third and most important assumption from an economics standpoint that led to government intervention in rules-making in Major League Baseball: that fans simply do not act rationally, and that in their love of offense they were driving players to harm themselves through the use of banned substances. The government, in this scenario, had to step in to protect the players from themselves and the voracious demands of power from growing numbers of baseball enthusiasts. I will refer to this presumption as "The WWE Effect." Quite simply, the fear follows the line that, if players continued to respond to the desires of fans who want to see 600-foot home runs, they were going to wind up looking like Triple H or Mr. Perfect instead of, say, this. In effect, government intervention becomes a safeguard against an arms race or, say, housing bubble in which the human cost would be seen in debilitating physical handicaps for players later in life who used PEDs during their playing days. Government, it could be argued, would speed up the process of demonstrating the dangers of these drugs by dragging the names of the players using through the mud and encouraging fans that they were "harming the game" to save themselves from physical issues later in life.


Warning: "Aviator" reference- "Way of the future..."?

But was the government campaign even necessary? Before charges were even brought against Barry Bonds, his appearance in Game of Shadows led to massive protests against his campaign to break the all-time home run record. When Bonds did eventually break the home run record, it was under a cloud of suspicion that dwarfed the achievement compared to the euphoria that ensued when Hank Aaron topped Ruth's record. Perhaps as many people attended the Bond's home run game as Aaron's, and certainly the amount of money Bonds made in his playing career towers over Aaron's career earnings. But baseball has a traditional element to its marketplace that could have just as easily attained the same (or better) outcomes preventing youth usage of steroids as government involvement. Fans may act irrationally with their money, returning to a sport as a method of release after, say, a protracted strike (or lockout) that resembles, to them, an argument between millionaires and billionaires. But the dependency of sport on the fan encourages minor rule changes, better television deals and increased levels of comfort at modern stadiums. The sports we watch today are better covered, more competitive, and provide higher levels of entertainment than the sports of fifty years ago. The same will be true in another fifty years, as long as government gets out of the way. Perhaps the most recent governmental blunder in the handling of the Roger Clemens' perjury case will make fans realize we don't need the federal government to install order in the games we are passionate about-we can do it ourselves.

Friday, July 15, 2011

Sticky Floors and Salty Popcorn-"Cedar Rapids" Review

In many ways, Miguel Arteta's "Cedar Rapids" (the follow-up to his moderately successful adaptation "Youth in Revolt") bears a striking resemblance to its metropolitan namesake. Featuring several big-name comedy actors (and starring current hot commodity Ed Helms) indicating the potential for a mainstream "big city" hit, in its cinematography and willingness to shift tone and play it blue when necessary, "Cedar Rapids" very much embraces its indie origins. In the first ten minutes, we're treated to awkward sex between Tim Lippe (Helms) and his favorite grade school teacher (Sigourney Weaver) and an auto-erotic asphyxiation death suffered by Lippe's idol, Roger Lemke (Thomas Lennon, channeling Lt. Dangle at his awkward best during his brief time on-screen). The "tragedy," as Lippe believes it to be, forces Lippe to attend an annual insurance conference in Lemke's stead held every year in Cedar Rapids, Iowa. Leaving home for the first time ever, Lippe is thrust headlong into into the dangerous world of Midwestern insurance sales politics, and before the film ends Helms' misguided hero has found himself dabbling in adultery, illegal drug use, prostitution solicitation and some impromptu insurance-inspired karaoke.

All of this is handled to perfection by Helms, who has had more than his fair share of experience playing the naive straight man over the past several years on both TV (The Office's Andy Bernard) and the silver screen (Stu in both Hangover movies). In fact, none of the performances here are anything we haven't seen before. Reilly plays the same over-the-top, obnoxious blowhard we've seen in Talladega Nights and Stepbrothers. Stephen Root and Kurtwood Smith each portray fat cats of the industry willing to bend the rules to make a quick buck, placing them squarely in the camp of conventional comedy foils. Indeed, much of the criticism for "Cedar Falls" seems to be with its predictability. The story arc follows a pattern you can anticipate reasonably well in the first several minutes, with the naive hero finally spreading his wings and understanding what we wants out of life once he broadens his horizons. Think "Mr. Deeds" on a much smaller scale without the obligatory Steve Buscemi cameo.

Underneath this layer of conventionality, however, lies a chemistry between the four main characters (in addition to Lippe and Ziegler, the gang includes Isiah Whitlock Jr. as Ronald Wilkes and Anne Heche as Joan Ostrowski-Fox) that makes the predictable story worth watching. Helms captures just the right amount of believability out of the hopelessly-lost small town boy to anchor the film, and we can't help but cheer for him, even as he's bemoaning the loss of a life we know he's not happy living. Whitlock, in particular, shines as a jovial roommate and fellow salesman to Lippe, who is horrified originally to be sharing a hotel room with an "Afro-American" gentleman. The rapport that builds between the four stars can be seen most acutely in the shorts that accompany the final credits. If anything, Cedar Rapids is guilty of establishing relationships it doesn't ultimately explore. At the end of the film, we get the sense that these characters love and care about each other, but we're deprived of seeing how those relationships turn out down the road.

Maybe that's the point, though. "Cedar Rapids" is a film that explores familiar territory, giving us a main character hopelessly inept who finds himself on a voyage beyond the confines of his ordinary life. We see an evolution in Helms' Lippe, but one that Arteta makes sure in the final scene not to let reach too far. The film, thus, preserves the down-home simplicity we like to believe still exists in middle America. Bucking no trends and forging no paths that haven't been worn several times before, it does make for a nice hour and a half distraction showcasing the talent of several of today's established and up-and-coming comedic actors. Like a nice trip to a sleepy metropolis in the Midwest, populated by chain restaurants and all the excitement of a hotel swimming pool, we take comfort from knowing what to expect in "Cedar Rapids" and having it delivered in a nice, simple package. ("Hey, Timbo, did you just make a dick joke?")

Verdict: 4/5 stars

Sunday, July 10, 2011

Change in the Sofa-The Return of Curb!

The dog days of summer are here. Along with that unbearably uncomfortable, sweltering heat reverberating off the pavement comes a return of the unbearably uncomfortable Larry David. Season 8 of the universally-acclaimed HBO series starts with a cold opening that finishes the scene that concluded Season 7. Just as it seems Cheryl (Cheryl Hines) and Larry are about to reunite over the "Seinfeld" reunion show, Larry notices Cheryl's absent-minded habit of placing beverages directly on tables without a coaster. Insisting that Cheryl phone Julia Louis-Dreyfuss to inform her that it was Cheryl's fault Julia's oak table got ruined at a party, Larry makes good on the self-sabotage we all saw coming. Cue "Frolic," and curtain-up on a new installment of first-world problems at their finest.

"The Divorce," of course, deals with the final legal separation of Larry and Cheryl begun in Season 6. The chemistry between Larry and Cheryl Hines is still clearly apparent on-screen, however, leading to a very amusing exchange in the couples' bedroom as they're arguing over who gets to keep some candlesticks. "Any time a woman is in this bedroom, I figure I have to ask," Larry explains after an unsolicited request for some break-up sex. The episode also features the return of several of the colorful ensemble cast, and each of the principals gets a decent amount of screen-time in the first episode. Susie (Susie Essman) gets a shot at Jeff (Jeff Garlin) about even thinking about a divorce ("I'll have your balls thumbtacked to my wall!"), Funkhouser (Bob Einstein) gets on Larry's case about convincing his wife to join him on a business trip to London ("You are a colossal prick, you know that?!"), and Leon once again steals the show when asking about Funkhouser's sex life after he decides to get a divorce on Larry's advice ("You ran that ass into the ground, didn't you? Like a rental car?"). The episode gives all of the ensemble cast a chance to shine for a moment, illustrating just how well-developed these characters have become over the past several seasons and how dynamic and hysterical their improvised exchanges can still be under the well-trained pen of David.

"The Divorce" continues the Curb tradition of introducing a conflict that will likely last throughout the season, while still focusing on one or two major societal issues that form the basis of the comical adversity present throughout the self-contained episode. Gary Cole does a spirited turn as Joe O'Donnell, the fictionalized version of Frank McCourt, current embattled owner of the Los Angeles Dodgers. In the Curb universe, Larry once again borrows from reality, referring a "more kosher" lawyer to O'Donnell than his current fake Jewish lawyer, who subsequently loses the team in O'Donnell's own divorce negotiations because of ineptitude. O'Donnell, of course, blames Larry, and punches him out before he can interrupt his own divorce arbitration with Cheryl. Larry subsequently loses his home, setting up the move to New York that will occur later in the season.

Also included in this week's episode were verbal instructions to a pre-teen about use of a tampon ("There's an inner-tube and an outer-tube!"), a discussion of the legality of buffet-sharing, and the ethical ramifications of canceling one's Girl Scout cookie order ("Actually, I find them abhorrent. But come on in!"). "The Divorce" may have come at a time when summer-time TV doldrums have lulled me into a state of low-expectations (I'm living on re-runs of "The Wire" and Thursday nights on FX with "Wilfred" and "Louie" exclusively at the moment), but tonight, it seemed like a welcome return to form for a show that has consistently performed at a high-level for a decade now. I cannot wait to see where Funkhouser's bachelor-hood and Larry's new digs take him next week. Bravo.

Verdict: 4.5/5 stars

Thursday, July 7, 2011

Where the heart stops and the brain begins...

Two news stories this week emphasized the role the emotional appeal has in the creation of a narrative for public consumption. The first, of course, was Tuesday's verdict in the Casey Anthony murder trial. Immediately following the jury's announcement of a not guilty decision, the social media universe exploded with reactions of anger, shock, and puzzlement.

Casey Anthony Verdict Reading (courtesy of ABC News)

Perhaps the most amusing response came from Kim Kardashian, who tweeted, "WHAT!!!!???!!!! CASEY ANTHONY FOUND NOT GUILTY!!!! I am speechless!!!" Many fellow users distilled the irony that was dripping from Ms. Kardashian's < 140 character response, including user HaHaWhitePPL, who succinctly responded, "So was Nicole Brown Simpson's family when your dad got OJ off."

What Ms. Kardiashan's enthusiastic use of punctuation illustrates is the American public's willingness to attach itself to the sentimental or emotional angle of a story that completely precludes them from approaching the issue with a semblance of objectivity. A little girl died meaninglessly. This we know. As human beings, we attempt to fill in the rest to fit our subjective image of the world around us. We simply do not want to live in a world where an evil that could allow that to happen can go unpunished.

Martin Luther King, Jr. wrote in 1963, "When our most tireless efforts fail to stop the surging sweep of oppression, we need to know that in this universe is a God whose matchless strength is a fit contrast to the sordid weakness of man." Somewhere, in the aftermath of the Casey Anthony verdict and a deep-seated desire to see our own justice fulfilled through the courts, we forgot about this. That is the power of the media narrative. It can inspire charges of a complete failure of a legal system (despite the fact that there was no physical evidence linking Casey to the death of her child) built to defend against the fallibility of human reason. The jurors in the Casey Anthony case did exactly as they were supposed to do (and something no one who digested the daily news media coverage of the trial, with its bombardment of innocent images of Caylee)--dispassionately examine the evidence and render a verdict based on the arguments presented. That's a success--not a failure--of the American legal system.

Today, British tabloid News of the World announced Sunday's issue would be the last of the publication, which has enjoyed 168 years of uninterrupted circulation. In those 168 years, the tabloid has come under fire for numerous reasons, including clandestine investigative reporting schemes hatched by Mazher Mammod, who's been investigated on two separate occasions by the Attorney General. What ultimately closed down the operations of the tabloid, however, was the extension of a phone hacking controversy to the case of a 13 year-old missing girl whose body was found murdered.

"The revelation this week that victims may have included the murdered girl, the families of terror victims and of British troops killed in Afghanistan and Iraq, raised the scandal to a new level," states the CNN story. Loss of advertising revenue and support from high-ranking government officials and interest groups following the revelation of the extent of the phone hacking doomed the tabloid.

I don't mean to belittle the lives of the two young girls lost meaninglessly in these two stories. What should be clear is that, as a culture, we attach special significance to narratives that play upon our emotional weaknesses as human beings. Both newsmakers and reporters are aware of this. To be discerning consumers of their product, we should be, too.

Tuesday, July 5, 2011

Virtual Dork-Top Video Games of the 00s

Here's a list I compiled for Facebook a few years back that I'm unearthing for the Shallow End. I've included a few games from the past couple of years to make the post a bit more current. These titles will likely show up somewhere on the inevitable 2010s list that will follow sometime in my late 20s and early 30s, which would put my nerd-dom level between "hopelessly desperate" and Val Kilmer in "Real Genius." You've been warned.

If there's one thing I love more than movies, it's sitting in a darkened room by myself on Saturday nights screaming obscenities at ten year olds on Xbox Live. At least, in the past ten years, the medium has become a bit more socially acceptable, stereotypes furthered in Grandma's Boy notwithstanding. While no game will ever dethrone Galaga's place in my heart, here are the titles from the 2000s that attempted that feat.

Honorable Mention: Grand Theft Auto: Vice City (2002), Manhunt (2004), Guitar Hero (2005), Star Wars: Battlefront 2 (2005), Gears of War (2006)

20. Black (PS2, 2006)
Predating the Xbox 360/PS3 generation by only a couple of months, this drop-dead gorgeous FPS for the PS2 and original 'Box was gun porn, eye candy, and frustratingly sparse narrative action all rolled into one. The game only lasted a few hours even on the hardest difficulty setting, and the story (I use the term loosely) wasn't anything to write home about, but damn if it didn't look simply stunning, and continues to inspire awe visually today. The lack of a sequel due to what I have to believe were sour sales (I didn't buy the thing, even the draw of fighting with gold-plated weapons couldn't convince me to shell out fifty bucks for a few hours of entertainment) is a crime against humanity.

19. Shadow of the Colossus (PS2, 2006)
Another late classic for the PS2, Shadow of the Colossus was the spiritual successor to the excellent Ico. Where Ico bucked the traditional action/adventure/platformer trend, Colossus went all tabula rasa and rewrote the rules of design-specifically, that you needed an environment filled with enemies. Instead, in this game you only fight a handful of foes-all of which occupy an area about 3,000 times that of your character. The developers did an astounding job of making you care about the characters and introducing moral quandaries to gameplay years before Bioshock did it most famously.

18. Borderlands (360, 2009)
I put this game on the list despite the fact that I've only played it for about three hours now, that's how damn good it is. Gearbox has managed to take a formula that has paid dividends in the past few years-mixing RPG elements with FPS action-and introduced a looting system in a beautiful, post-apocalyptic cel-shaded environment that arrests your attention both while playing and otherwise. There are definitely some minor kinks in hit detection, and the complete lack of narrative is a bit troubling, but these are quibbles for an open-world, loot-heavy RPG shooter that promises hours of fun during several thrilling playthroughs.
Note: I completed the game about two weeks after posting this list originally, and it's payoff more than made up for the potential on display in its first several hours. This game is so hopelessly deep and addictive that I was afraid the cable repair van down the street had bugged my room.

17. Timesplitters: Future Perfect (PS2, 2005)
As I, using the character model shaped most recognizably like the Hamburger Helper mitt, swung a baseball bat into a crowd of zombie monkeys in a beat-crazy disco while chased by several other human-controlled characters online for the seventh time in an hour, I realized just how incredible this particular iteration of Timesplitters was. To be sure, the Timesplitters franchise has hit the mark every single time with a shooter experience that is both responsive, fun, and downright hilarious. Future Perfect added online multiplayer to the mix, and it was pure heaven. Here's hoping Crytek gets down to making a worthy successor to Future Perfect very soon.

16. Psychonauts (PS2, 2005)
Tim Schafer's look into the minds of several troubled individuals at a summer camp for children with psychic abilities was disturbing, hilarious, and perfect platforming action all rolled into one. Though the gaming public at large overlooked this gem, I look back with fond memories on this title. I wasted most of my own summer trying to clear censors from the minds of the troubled inhabitants of Camp Whispering Rock.

15. Max Payne 2: The Fall of Max Payne (PS2, 2003)
I'm not a huge of film noir, or pinot noir for that matter. However, the insane gunplay of the Max Payne series drew me into the first game. In the second, the formula is perfected as the gamer plunges deeper into the perturbed mind of Max Payne with flurries of bullets, action reloads involving flowing leather jackets, and deeply reflective (to the point of nausea) inner monologues. I knew Max would end up with Mona, but I can't wait to see what's happened to him in the meantime when Max Payne 3 releases this year.

14. The Warriors (PS2, 2005)
Rockstar brought back the visceral thril of beat 'em ups like River City Ransom with this adaptation of the cult classic film. The look and feel of the game is identical to that of the iconic movie as Rockstar showcases its ability to set a mood through storytelling for seemingly the 90th time of the decade. I loved the flashback sequences that allowed you to garner some real emotional attachment to each of the members of the titular gang, and then replay the escape sequence from the film in the second half of the title. The fact that the backwards compatibility of the 360 has not extended to include the original Xbox version of this game is a crime against humanity.

13. Freedom Fighters (PS2, 2003)
From the guys who would eventually bring us the underwhelming Kane and Lynch: Dead Men came what amounted to an imagining of the plot of Call of Duty: Modern Warfare 2 six years earlier. The Soviets, who dropped an atomic bomb on Berlin before the Americans could do so in the Pacific, eventually invade the Americas in the early 20th Century. You play an unlikely hero, Chris Stone, a plumber (aren't all video game heroes?) who starts out trying to save his brother from the invading Ruskies but ends up liberating most of New England from the Commie threat. The squad-based shooting mechanics were fantastic for a PS2-era game, and the story had some real weight to it. An unacknowledged gem.

12. New Super Mario Bros. Wii (Wii, 2009)
Take a classic 2D platforming formula, thrown in simultaneous four-player support and some motion controls, and you've got yourself a fantastic throwback title. NSMBWii will make you hate all of your roommates for bumping you off a platform while trying to grab some coins, even though you both are seemingly attempting to save the princess, who's been kidnapped again. Who cares that we've seen it all before? The fresh coat of paint both graphically and gameplay-wise make this an incredible, can't miss nostalgic title.

11. Bully (PS2, 2006)
Take Grand Theft Auto, throw in equal parts schoolyard charm and adolescent mischief, and you've got yourself a very impressive and focused open-world title. Jimmy Hopkins is both a sympathetic and fiendish protagonist, emotions Rockstar is used to fostering with its main characters. The highlight for me, of course, was the Halloween night pranking, but the whole game-which spans one school year at a strict New England boarding school, is entertaining from start to finish. Think interactive "Wonder Years."

10. Grand Theft Auto: San Andreas (PS2, 2004)
Quite possibly my most anticipated game of the decade, I still remember driving to the store after cross country practice to pick this game up. Gamestop was having a cookout and giving away tons of free shit, but I went in, grabbed, the game, and got the hell out of Dodge, because I knew what was waiting for me. Over 100 hours of pure, unbridled open-world crime goodness. I played the hell out of this thing well into 2005 (I had to get all of the graffiti tags in Los Santos, right?) and the only complaint I have to this day is that the focus of the narrative was lost in the sheer vastness of the world in which the game took place. But can that really be considered a complaint?

9. Bioshock (360, 2007)
There are so many images from this game that will never, EVER leave my head. One involving a putter comes to mind immediately. The team behind the incredible System Shock 2 (which missed topping this list by about 4 months) brought that gameplay into the 21st Century with a gut-wrenching morality play you participated in. The atmosphere, the gunplay, the RPG elements...it all blended beautifully to create a truly breathtaking experience.

8. Batman: Arkham Asylum (360, 2009)
You know the Joker is going to break out. That's about the only thing you can expect in this incredible game adaptation of the Batman universe. There's a focused story here, incredible stealth elements, and a truly maniacal Joker voiced by Mark "I Almost Had Sex with My Ficitional Sister" Hamill. Oh, did I mention the game looks absolutely beautiful? The combat mechanics are inspired and the inclusion of hidden messages from all of Batman's most sought-after villains makes this a nerd's (like myself) paradise.

7. Assassin's Creed 2 (360, 2009)
Ubisoft took everything that was wrong with the first game, scrapped it, and left the incredibly intriguing conspiracy story intact to create a historical panorama that the gamer can't help but be sucked into. Combat is still very satisfying and the villas of the Italian Renaissance are truly breathtaking. Bravo to the developers for making a sequel that surpasses the original in almost every single way.

6. Call of Duty 4: Modern Warfare (360, 2007)
The game that may have given me stomach ulcers. I still know my way around Wetwork blindfolded and I hear shouts of "Tango Down!" in my sleep. Though this year's iteration continued to incite ravenous multiplayer hunger in my mind, it did little to build upon the inspired setup of the first game, which clearly had superior single-player set-pieces and built the foundation for the FPS juggernaut that everyone will have to try to dethrone in the next decade.

5. Super Mario Galaxy (Wii, 2007)
Whereas Mario 64 had everyone's favorite plumber moving to the 3D plane for the first time, this title gave us the first glimpse of the potential of motion controls in a platformer while creating mind-bending gravity puzzles and gameplay that challenge gamers of all persuasions. That must be the reason Galaxy is the first game getting a true sequel since Super Mario World on the SNES. I can't friggin' wait.

4. Halo: Combat Evolved (Xbox, 2001)
I didn't own an Xbox, but thanks to the popularity of LAN parties that didn't stop me from logging probably over 100 hours on this game. I remember hours of CTF games on Chill Out with shotguns the night before high school cross country meets, and the thrills of sticking newbs with grenades and pistol whipping them in the back of the face. Halo also sported the most satisfying weapon-the scoped pistol-in all of gaming. Who didn't love spawning with that thing, watching your opponent's shield disappear with two shots, and then finishing them off, sending their body falling limply to the ground? Did I mention my violent streak began around 2001?

3. Fallout 3 (360, 2008)
The Fallout series was great in its own right in its isometric RPG PC days, but Bethesda took the formula, instituted its Morrowind first person touch, and created an instant genre-bursting classic. What begins as a search for your father becomes a struggle for survival in the irradiated Wasteland created by, what else?, nuclear Armageddon. The final chapter of the game, with a giant Commie-hating robot laying waste to guys you would have no chance of killing in the beginning of the game with your puny 1st-level rank, is up there in terms of all-time satisfying video game moments. Can't wait for the sequel (PLEASE make it an online MMORPG).

2. Half-Life 2: The Orange Box (360, 2007)
Half-Life 2 on its own is an incredible achievement in the first person genre, mixing puzzle, driving, and shooting elements together with a story and characters that have real emotional weight, but you throw in Team Fortress 2, Portal, and the episodic content that continues the Half-Life 2 story and you've got an incredible title that really gets you bang for your buck. Gordon Freeman, world's greatest physicist, awakes from stasis to find that creepy guy with the suitcase needing more help in the near future. As you save mankind, you realize just how fucked up all those Combine bastards really are. The tease at the end of Episode 2 really isn't fair, especially when you consider it's been two years and we still haven't heard anything about Episode 3's release date. Let's finish this fight, please!

1. Grand Theft Auto 3 (PS2, 2001)
I remember popping this game in the PS2 disc tray, the first time I'd played the system, and being completely overwhelmed by the world that surrounded me. I wasted days playing GTA2 on my original Playstation in my late-90s gaming frenzy, but nothing compared to the fully 3D world filled with seemingly endless possibilities that lay before me. Consequently, I wasted months driving around Liberty City as Claude Speed, the mute psychopath who probably killed over 100,000 inhabitants of the city during my reign of terror. There was so much to do...I remember wasting days just trying to get the game's clipped-wing plane to fly around the city, seeing which buildings were solid, which were transparent, and warping myself to different places in the city during my pursuits. When the glitches in a game become sources of entertainment, you know you have a contender for best game of the decade.

The Best of the '10s (so far):

Red Dead Redemption (360, 2010)
As you can probably tell from the list compiled above, I'm a bit of a Rockstar Games fanboy. I divulge this information with no shame whatsoever, when the studio consistently produces titles of stellar quality. RDR was no different, taking gamers through a Wild West adventure that nailed the shooting mechanics in a third-person action game to an unprecedented degree and toyed with notions of storytelling in an industry-revolutionizing way. Seriously, the final two or three hours you spend during the campaign will make you appreciate everything that has come before, and presents a protagonist that pulls at the heartstrings in a way Rockstar just couldn't do with its other big-budget, open world title of this generation (you may have heard of Grand Theft Auto IV). Redemption (in a way its predecessor, Red Dead Revolver, couldn't dream of doing) made the Western a viable platform for an action-packed adventure in the medium, and further proved the stellar pedigree of its publisher.

Donkey Kong Country Returns (Wii, 2010)

As a child of the Donkey Kong Country generation, I watched the first few gameplay videos for DKCR and swooned in anticipation. A stunningly beautiful game that, as a kid who grew up playing the SNES titles can attest to, just feels right as a platformer, DKCR takes the model provided by New Super Mario Bros. and adds pizzazz, speed, and the right amount of nostalgia to create not only one of the greatest re-imaginings in the history of the medium, but perhaps the greatest platform game to date on any system. The drop-in drop-out co-op ensured that my memories of rollicking through the jungle with my dad and brother as a grade-schooler could be relived in the living room of my college home. And that's to say nothing of the ridiculous soundtrack, which manages to both retain the sound of the original while bringing the score up to date for a new generation. Bravo, Retro Studios, bravo.

One Big 4th of July Hangover

"We're Americans, with a capital 'A', huh? You know what that means? Do ya? That means that our forefathers were kicked out of every decent country in the world. We are the wretched refuse. We're the underdog. We're mutts! ...So we're all dogfaces, we're all very, very different, but there is one thing that we all have in common: we were all stupid enough to enlist in the Army. We're mutants. There's something wrong with us, something very, very wrong with us. Something seriously wrong with us - we're soldiers. But we're American soldiers! We've been kicking ass for 200 years! We're 10 and 1! Now we don't have to worry about whether or not we practiced. We don't have to worry about whether Captain Stillman wants to have us hung. All we have to do is to be the great American fighting soldier that is inside each one of us. Now do what I do, and say what I say. And make me proud."

So argues John (Bill Murray), hoping to whip a lovable platoon of losers into shape for their field exercises at boot camp during the 11th hour in the 1981 comedy classic Stripes. The narrative of American supremacy has been a mainstay of our cultural heritage since 1776. Let's face it...the idea of tackling the strongest nation in the world on democratic principles was a daunting exercise in bravado over two centuries ago, and the hard-earned success of those early patriots has imbibed the modern American brand of nationalism with the same kind of intoxicated exuberance John calls upon when insisting the "great American fighting soldier" has "been kicking ass for 200 years!"

Though perhaps misguided to the point of becoming the ugly, proud American detested by much of the rest of the world, these feelings are grounded in a kind of positive mental image of the nation that, when called upon, has been incredibly constructive in urging the adoption of peace and democracy throughout the world (for the most part). If our soldiers and lawmakers hadn't had the confidence to enter both World Wars, global politics would be very different today. Like any emotional belief, however, the risk of getting carried away looms large. Independence Day thus often becomes an overindulgence of nationalistic pride, as explosives are strapped to trees, insects and relatives in an inebriated stupor that reflects the intoxication of believing America (in the sense of our government and the current population of Americans) are above reproach and unaffected by the machinations of the global political climate.

What we should really be celebrating on Independence Day are the ideas and people who established this nation on democratic principles. This is a positive way of recognizing the birth of a nation that stood in such stark opposition to the confinement of individual liberty and self-determination. John's first point, that the concept of "America" should extend to all those downtrodden underdogs who have the audacity to stand up against oppression in their lives, underscores a universality and positivity that is lacking in today's interpretation of what America is and should be. While cutting a block of dry ice for a customer at the grocery store I work at last week, I was treated to five or six minutes of a lecture on the ways in which our country is being led astray by the current administration. That's the nice part about working in retail...usually it's as close to a purely populist perspective you can get without changing your name to Huey Long.

The passionate argument of the customer (I didn't get a name, and I didn't really want one, with all due respect...) alerted me to a truth about today's American in a time of relative crisis unlike what we've seen for several generations: the terms of definition have changed from attempting to identify what America is and stands for, to what America is not and should not stand for. Several months ago, this extended to ploys from the Republican Party trying to prove the current president is not actually a citizen of the United States (which has led to some rather embarrassing snafus). Extending healthcare to all members of society is not bad fiscal policy to many Americans, it is "socialist" and therefore in direct violation of the capitalist foundations of our democracy. Immigration legislation in Arizona, Georgia (parts of which were stricken as illegal by a federal appeals court today in a trial that won't get much pub with the Anthony verdict being handed down earlier this afternoon), and Iowa further attempt to define who is American by encouraging law enforcement officials to act on hunches as to who looks un-American.

I'm not advocating making our borders completely permeable, or trusting our elected officials without any degree of scrutiny. What I'm attempting to illuminate is the fact that we take one day out of our year to define ourselves as Americans based on values exemplified in a document declaring independence and celebration of the sacrifices of so many who fought for what this country is, not to point out what it is not. Perhaps it would be more constructive and less mind-numbingly depressing to remain, at times of great tests of our American character, sure of who we are and what our values are, rather than attempting to point out what we are not and what we will not abide. Maybe then I can read a news and press release on July 5th without feeling as though I had one too many cheddar-dogs and held that sparkler bomb in my hand about three seconds too long.

Friday, July 1, 2011

Wishful Thinking: Affirmative Action Off-Limits in 2012

Today, the justices of the 6th U.S. Circuit of Appeals ruled against an amendment to the Michigan state constitution that sought to circumvent the process of Affirmative Action in enrollment practices by institutions of higher learning within its borders. The ruling is expected to be appealed straight to the Supreme Court, who will likely hear the facts of the case and make a judgment right around crunch time for the 2012 Presidential Election.

With a black man in the White House and African-American college and university enrollment at an all-time high, it's not at all surprising to see a backlash against an institution in society that seeks to engender equality of outcome by enforcing equality of opportunity (in an ideal sense). Affirmative Action is a politically volatile subject. Given the timing of this particular ruling, the influence of ideology and rhetoric will certainly have a profound impact on the way in which the Supreme Court's subsequent ruling will be digested by the public at large.

The achievement gap in education in America continues to be a major problem. Perhaps Affirmative Action, in-and-of-itself, isn't the answer. Certainly, academic performance statistics would indicate the program has had a negligible effect on the success rate of minority students in the American education system. But the problem of education discrimination should not be solved (or attempted to be solved) in a partisan shouting match, or in the ideological make-up of a particular set of judges at any given time in a courtroom. The data is simply too complex, and the stakes of acting in error are dire. Political posturing through rhetoric is an inevitability of the election cycle that we are just months away from being thrust head-long into. Let's keep the future of American students out of the shouting match, for a change, and let cooler heads prevail.