I was dragged, kicking and screaming, into the latest generation
of game consoles. I adored my Playstation 2, so much so that parting
ways with it placed me in an existential funk it took me an entire
playthrough of the original Gears of War to shake. I bought an Xbox
360 in 2007, awaiting the May 2008 release of Grand Theft Auto IV.
Really, that was the only reason.
Seven years later, the damn thing is still sitting on the top of
my dresser, and gets about as much (if not more) love than my tubby
tabby cat.
IGN recently
released its list of the top 100 games of this generation, as we move forward to some AAA titles releasing on
next-generation hardware, perhaps none bigger so far than Ubisoft's
Watch Dogs offering set to drop next week. While I tend to think
picking on another person's (or publication's) best of lists is a
fool's errand, I was supremely unimpressed by the final order of
IGN's top games.
While I came into my gaming self during the SNES and original
Playstation days, I've felt no closer to a generation of games than
the one we're about to leave in the rear-view mirror. So, while I
know I did a top games of the 00's list just a few years ago, I feel
inclined to answer IGN with a new list centered specifically on the
last eight years of gaming.
A word of caution before we begin: I was an Xbox gamer. I
understand the Uncharted games are excellent and there are many other
PS3 exclusives that are probably missing. But, not having played
them, I can't say with any authority which is better than the other.
I did have access to a Nintendo Wii for a while during the past
generation, however, and I feel well informed to include some of
those titles among the ones listed below.
- Gears of War 3 (Xbox 360, released 2011)
If Gears of War proved the cover-based shooter could survive on
consoles and Gears of War 2 gave us the oft-emulated “Horde mode,”
Gears of War 3 tied those elements together in a cinematic package
that couldn't be beat. Campaign co-op was a blast and the addition of
mech suits gave the usually plodding pace a bit more zip. A lot was
made of the story element to the final game, sending off Dom and
resolving the plotline between Marcus Fenix and his father. I
couldn't care less. The shotty was satisfying and the chainsaw revved
once more. Gears 3 was the best of the series, hands down.
- You Don't Know Jack (multi, released 2011)
To the untrained eye, the 2011 release of You Don't Know Jack on
current generations of consoles was merely an extension of the
console and PC classic from the mid-to-late 90s. However, Jellyvision
crafted a much more focused experience with episode-based content
that enabled you to play for hours without repeating a question. The
introduction of new theme-based questions (Nocturnal Admissions with
Cookie Masterson is my personal favorite) and the strategic element
of the “Wrong Answer of the Game” makes the most recent console
outing the best in a long line of full retail releases. Episode packs
ended when Jelllyvision moved to supporting its Facebook app game and
other titles, but there's still enough fun here for multiple wasted
afternoons with friends, either online or on the couch next to you.
- Assassin's Creed 3 (multi, released 2012)
The American colonies proved a perfect fit for Assassin's Creed
gameplay, and while the first two numbered entries in the
now-prolific series set the narrative tone for subsequent games, it
is the third title that explores history and offers player freedom in
a way that hadn't yet been experienced. Some will say they prefer
Assassin's Creed 2's Ezio and his bubbly persona to the ceaselessly
pissed Connor. I found his relationship with Kenway much more
interesting than any of Desmond's exploits so far or his ancestors.
The sea battles, hunting and pirate coves were a welcome diversion
from the rinse-and-repeat gameplay of climbing towers, shoving your
way through streets and slipping into haybales to avoid detection.
Ubisoft hit a high point with Assassin's Creed 3 they'll have to work
hard to overcome in the next generation.
- Borderlands 2 (multi, released 2012)
Borderlands 2 took everything that was great with the original's
formula (including Claptrap) and kicked it up a notch in the sequel.
The gunplay is satisfying, the villain actually has some personality
and the infectious looting is given an adrenaline shot in the arm.
While the cel-shaded graphics still aren't my favorite thing in the
world, they work in the world of Pandora, which still feels fresh in
the game's second installment. It appears as though the creators are
going in the story-telling direction with Telltale Games' Tales from
the Borderlands releasing sometime in the next year, but let's hope
the next generation of consoles gives us brand new settings, equally
compelling characters and the same addictive gunplay and collecting
we've come to expect from the series.
- Grand Theft Auto IV (multi, released 2008)
The story of Niko Bellic is what stands out as GTAIV's crowning
achievement. The add-ons, while fun, are forgettable and given the
technical achievement that is GTAV, Liberty City just doesn't feel as
fun as it used to when this game released. Still, Rockstar is to be
commended for bringing their flagship franchise into the
high-definition era with style, and giving us a grown-up story to
match the brilliant open-world gameplay. GTAIV provided the stepping
stone that gave us (spoiler) the best game of this generation, and it
deserves to be counted among the generation's best because of it.
- Donkey Kong County Returns (Nintendo Wii, released 2010)
The return of the 2D platformer is a legacy this generation of
consoles should be proud in promoting. None stood taller than Retro
Studios' Donkey Kong Country Returns, which traded the Kremlings for
Tikis and the standard controller for some motion-based antics. The
game was fast, fun and with the addition of simultaneous co-op
(pioneered in New Super Mario Bros. Wii) took a legacy formula and
made it the ultimate party game. It was also gorgeous, throwing
Donkey and Diddy into the background and foreground as well as
casting them in vibrant silhouettes that kept gamers on their toes.
- Red Dead Redemption (multi, released 2010)
Reviving the series Rockstar took over from Capcom in the PS2-era,
Red Dead Redemption casts its (anti)hero as John Marston, and gives
us one of the last generation's greatest stories. The gunplay is
leaps and bounds ahead of GTAIV's, and the horse mechanics gel
brilliantly with Rockstar's brand of open-world gameplay. The seeds
for GTAV's infectious online mode are laid in RDR's open-world
multiplayer extravaganza, and the single player experience is chock
full of things to do in what seems a barren environment. Red Dead is
an achievement that we can only hope will be built upon in the next
round of hardware.
- Bioshock (originally Xbox exclusive, then multi, released
2007)
What if you made a spiritual successor to System Shock 2, that
kept its ambiguous morality but made its gunplay infinitely more
approachable and threw on a sheen of Randian objectivism? You get
Bioshock, a mindbending journey under the sea that made the phrase
“Would you kindly?” spine-tinglingly sinister. Long after the
smoke from your pistol dissipated, you'd be thinking about what your
actions meant, a theme only enhanced by the brilliant follow-up
Bioshock: Infinite.
- Team Fortress 2 (multi, released 2007)
While free-to-play is now ubiquitous, who would have known its
greatest title would be a follow-up to a modification of the original
Half-Life released more than 15 years ago? Team Fortress 2 is a
social experience that gets an online community to work together,
something the countless clones of Call of Duty seem to have proven
impossible. Its cartoonish style only adds to its charm, and no
matter what device you play the game on it's a great way to lose
yourself in a simplistic world for several hours. That it remains one
of the top-played games on Steam only shows the brilliance of its
simple design.
- Halo 4 (Xbox 360, released 2012)
Halo 3 brought the Master Chief into the high-definition era, but
what 343 Industries did with the next numbered entry in the series
gave the Spartan his definitive experience on the last generation of
consoles. A campaign that introduced a new threat (albeit with
somewhat of a cinematic and chintzy final boss), new weapons and
switched the mechanics up just enough to allow 343 to make the game
its own are just some of the reasons Halo 4 outshined the previous
iterations of the series on the 360. The biggest leap forward for me,
though, was the introduction of Spartan Ops, a somewhat hit-and-miss
episodic adventure that kept me (and my buddies) coming back long
after the credits rolled.
- Portal 2 (multi, released 2011)
It could be the introduction of new witty enemy Wheatley, or the
stronger attempt at narrative, or perhaps the goo-themed mind-bending
puzzles that built upon the original Portal that ratcheted its
successor onto my list of favorite games of the past generation. But
the biggest reason was its local co-op functionality that radically
changed how you played the first-person puzzler. Shots needed to be
timed, portals opened and closed in the wink of an eye, but none of
the solutions ever felt cheap, even with two players tackling the
challenges. The return of GLADoS was, forgive me, icing on the cake.
- Call of Duty: Modern Warfare 2 (multi, released 2009)
Yes, yes, Call of Duty 4 modernized the genre and provided the
first glimpse of innovations that have become genre staples. And the
hideous lack of an open beta made MW2's multiplayer frustratingly
broken early in its lifecycle (Javelin glitch, anyone?). But as
patches were released, and the furor over the game's “No Russian”
mission subsided, what emerged is one hell of a game that I,
personally, have poured more than a month into in game time. That's
not a misprint, I have the stats in my Barracks to prove it. Modern
Warfare 2 also holds claim to the greatest shotgun (the game's
version of the Spas-12) in the history of first-person shooters.
Don't dispute it.
- Mario Kart Wii (Nintendo Wii, released 2008)
Forget that dumb plastic wheel peripheral. Yeah, it was innovative
at the time, but the real reason you kept coming back to Mario Kart
Wii was the beautiful tracks, the thrill of hitting that power slide
juuuusst right and – above all else – smearing your friend's face
in defeat. Mario Kart Wii allowed four players to crowd around the TV
and link up with would-be racers around the world for the first time.
While it didn't always work perfectly, it was always a lot of damn
fun. Many an epithet was shouted at the 117 in Nashville as that blue
shell closed in on each and every one of us.
- Batman: Arkham Aslyum (multi, released 2009)
I can't remember a gaming world before Arkham Asylum, and I
certainly don't want to remember Batman on consoles before it.
Rocksteady got the Dark Knight, and it did so at a perfect time
following the massive success of Christopher Nolan's film.
Introducing an unforgettable rogue gallery headed by the Joker, but
also including lesser-known and more outlandish foes like Killer Croc
and Victor Zsasz. The asylum itself, a longstanding destination of
evil in the comics, comes to life in ways that wouldn't have been
possible on the hardware that came before the Xbox 360. Rocksteady
launched a franchise to be reckoned with in Arkham Asylum, which
seems to be headed for an explosive finale with the much-anticipated
Arkham Knight.
- Telltale Games Presents: The Walking Dead (multi, released
2012)
Telltale Games took us on perhaps the most emotional journey of
the past generation in the midst of an apocalyptic nightmare. Taking
its visual cues from the comic book series, the slightly cel-shaded
look of The Walking Dead belies a deep and mature story about love,
loss and responsibility. Lee Everett is a complex protagonist whose
relationship with Clementine evolves in an episodic manner, right up
to the heart-wrenching finale. Like no other game this side of X-Com,
your choices have painfully real consequences in Telltale Games'
masterpiece that proved episodic gaming wasn't just a ploy by
developers delivering DLC cash-grabs.
- The Elder Scrolls V: Skyrim (multi, released 2011)
Bethesda, the king of massive gameplay worlds, sends you into a
Nordic fantasyland full of dastardly characters, demonic dungeons and
heroic battles in the fifth installment of its Elder Scrolls series.
One could get lost in the lore bound in tomes of a castle's library
for hours, should they choose, or instead punch the village drunk in
the face and start widespread chaos – until you take an arrow to
the knee. Magnificent Scandinavian voice acting gives Skyrim a unique
feel, and the unique character progression allows players to level
without grinding, should they choose. This is as close to a perfect
console RPG as you're going to get, unless your name is …
- Fallout 3 (multi, released 2008
Immediately destroying its moniker as “Elder Scrolls with guns,”
Bethesda took an established turn-based franchise and turned it on
its first-person head, allowing you to see through the eyes of a
Vault Dweller for the first time in perhaps gaming's most famous
post-apocalyptic wasteland. This time, in fact, you found yourself in
the Capital Wastes, searching for your father in the most personal
story contained within a Fallout game to date. The Deathclaws, wry
humor and Super Mutants were all along for the ride, which stretched
to easily more than 70 hours of gameplay if you scoured for every
last bottle of Nuka-Cola. And what a way (and place) to spend it.
- Super Mario Galaxy 2 (Nintendo Wii, 2010)
There will be swearing. Those damn green stars are going to make
your head spin. Super Mario Galaxy 2 builds in every way upon its
revolutionary predecessor, which took Mario to the skies in search of
saving Princess Peach from the clutches of Bowser (duh). Super Mario
Galaxy 2 is beautiful. The soundtrack is spot on. Yoshi's appearance
in the 3D world is a breath of fresh air. But most importantly, the
second entry in the Galaxy series allowed Nintendo to play with the
concept of planets, creating stunning challenges that pushed the
boundaries of the hardware and, in the process, platforming. More
than 25 years after emerging from his first green pipe, Mario showed
he still had chops this generation.
- Bioshock: Infinite (multi, released 2013)
What's to say about a game built upon a premise in the clouds that
shows us the depths of human behavior? Zachary Hale Comstock improves
upon the dastardly clout of Andrew Ryan and Frank Fontaine in the
first Bioshock title. His patriots and other heavy hitters deal just
as much punishment and fear as the Big Daddies that populated
Rapture. But the true achievement of Bioshock: Infinite is the
relationship between Elizabeth and Booker, and how the player
realizes that something is amiss about the tears, memories and
alternate realities that Irrational Games guides you through in the
pair's adventure. The last 20 minutes, mostly achieved through
cutscenes, are some of the most powerful moments of video gaming in
this or any generation. The two stellar episodic follow-ups, which
tie the trilogy together, only add to the prestige of this astounding
achievement.
- Grand Theft Auto V (multi, released 2013)
How do you take one of the biggest gaming franchises and make it
better? Add back in the insanity and over-the-top gameplay that put
you on the map, split the narrative between three characters and
offer a persistent online world for players with the kind of gameplay
options one would expect from the king of open-world games. GTAV
pushes the current generation to its limit, building a living,
breathing San Andreas that makes all other open world attempts,
including 2008's Liberty City, pale in comparison. The story may not
be as focused as Niko Bellic's, but it more than makes up for it in
offering us three deeply troubled characters shaped by – and
willing to try to change – their surroundings. While other games of
this generation took conventions we were accustomed to and ratcheted
them up in terms of their visual fidelity and presentation, GTAV did
things (branching mission paths, multiple characters who can be
changed on the fly, a persistent online world with its own economies
and constantly changing dynamics) that literally changed the way we
played. And for that, it's the greatest game of the past eight years.
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